Blender is a 3D computer graphics package. It is used for polygon modeling, sculpting, animation, rendering, texturing, and simulation. This program allows you to make wonderful models for your games or print and spectacular videos.
To teach a child 3D modeling in this direction, you need:experience with the TinkerCAD or Sculptris program, but if the child is over 14 years old, then it is possible without experience
spatial thinking
high user skills
desire to create and bring your ideas to life
A little secret for little programmers: the blender is open source, which allows you to modify this program at your discretion, adding the required "features" to it if you have programming skills.
What will the child learn?- principles of 3D modeling
- creating lowpoly and highpoly models
- creating UVs
- rendering textures
- creating procedural textures
- the basics of animation and effects
List of topics to study:- Interface basics and simple object manipulation
- Operations with vertices, edges, polygons
- Modifiers
- Preparing the model for UV mapping and texturing
- UV Mapping Principles
- Blending materials onto objects
- Rendering textures
- Creating procedural textures
- Visualization basics
- Frame-by-frame animation basics
- Skeletal animation basics
- Simulation