Acquaintance with 3D space and the basics of the program
The student will learn to navigate in 3D space. Student will familiarize himself (herself) with the workplane and learn how to navigate and place shapes on it.
• Program interface
• Work plane
Work with complex holes, small details
The student will easily apply previously learned shapes and tools in his(her) own creative projects. By the end of the level, the student will be able to model his(her) own complex holes with two or more shapes.
• Complicated holes
This step will introduce the student to the 3D-PixelArt style. Learning how to create 3D models consisting exclusively of boxes. Student will be able to set up the work plane and the snap grid individually for each project.
• Setting up the work plane
• Snap grid
Working with Basic Shapes
The student will study and practice with the shapes from the Basic Shapes section and their corresponding holes. Learning how to add them to the workplane, set sizes, change colors rotate shapes in 3D space.
• Rotation in three planes
• Color work
Introduction to complex shapes
The student will become familiar with many sections of the shapes. Learning hot to work with shapes, which can be set to various parameters in addition to size. Student will study in detail and consolidate the work with the "Duplicate" tool.
• Complex shapes
• Shape options
Main tools of the program
The student will learn how to create the first simple 3D models, work with the "Select", "Group" tools. Start learning the Align and Duplicate tools at a basic level. Work with transparent shape.
The student will learn how to search for ready-made 3D models. Learning how to download and import 3D models for further use in student projects.
Introduction to architecture
Learn to work with architecture and practice creating more detailed designs.
Work with complex and detailed projects (architecture, robots, etc.). The student will be able to create his(her) own creative 3D models using all the learned shapes, tools, features and ways of working with the program.
• Practicing the acquired skills
• Sans from Undertable • Own project according to the picture
• Bulb • Ballon • Digital Watch • Koala on a branch
Consolidation of acquired knowledge
• Solar system • Rocket • Cat • Trees
• Acropolis • Learning Tower of Pisa • Eiffel Tower
• Taj Mahal • Interior Design • Tank T34-85
The student will learn how to find suitable 2D objects. He(she) will study and consolidate in practice the import of 2D objects, will be able to use them as 3D models or textures.
• Principles of working with 2D objects