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Tinkercad, Sculptris and Blender
What is it and how do we teach it

What is 3D-modeling?

3D modeling is the process of creating a three-dimensional model of an object (either real or abstract). It is a combination of mathematics, geometry and design.

3D-modeling has become a part of modern life and is practised in many industries:
Creation of various character models
This is commonly used in the creation of cartoons and in the design of modern computer video games
3D visualization of buildings
Engineering companies, which define the structural features of the future facility for a customer, are engaged in this
Creation of the 3D models of interior items
In most cases they are created by design companies in order to demonstrate the aesthetic properties of the presented interiors
Advertising and marketing
Non-standard objects for advertising are often required. Three-dimensional graphics plays an important role when demonstrating a service. This allows to make a more effective impression on stakeholders
Production of exclusive jewelry
Professional artists and jewelers use special programs, that allow to create original sketches
Manufacture of furniture and components
Furniture manufacturing companies often use a three-dimensional model to place their products in electronic catalogs
Industrial sphere
It is impossible to imagine modern production without modeling the company's product. Each detail or the whole object is easier to assemble using a ready-made and well-thought-out 3D model
Medical field
For instance, when carrying out plastic surgery or surgical intervention, three-dimensional graphics are increasingly used in order to visually demonstrate to a patient how the procedure will go and what the result will be
Daily life
when choosing a new iPhone on the website, watching cartoons, playing video games, thinking about designing a new kitchen, etc

Who can attend classes?

To attend classes a student needs to have good computer skills:
use browser, open new tabs there, know the keyboard layout, type and use computer mouse confidently.
For students from 7 years old. However, children under 9 need to take a test for signing up

In our 3D-modeling classes students work in the programs TinkerCad, Sculptris and Blender.
Tinkercad
Sculptris
Blender

What do children learn in classes?

TinkerCAD - is the program for the beginners. It has a simple and intuitive interface, with which you can master all the basic skills of creating objects

While working with the 3D TinkerCAD our tasks are diveded into three types:
  • Video tutorials. They involve a visual demonstration of the tools usage and copying of a project.
  • Presentation. Step-by-step manual for reproducing a project. Helps a student to divide a project into several stages and consolidate the skills acquired by a video tutorial.
  • Creative task. A project completed entirely by a student. A coach gives a theme\character\idea\auxiliary image, and a student, using the previously acquired knowledge, tries to reproduce the planned model.

Difficulty level of the tasks depends only on the student's skills, imagination and the ability to divide complex figures into simple ones. As a rule, in a lesson one category is chosen according to the student's interests (for example, architecture) and a chain of tasks of different types is performed according to it (video + presentation + creative task)
Introduction
Introduction
  • Learning the 3D TinkerCAD environment, basic concepts and 3D-modeling tools.
  • Building the first model from the sample (video)
Further lessons are aimed at
Further lessons are aimed at
  • types of operators,
  • input/output,
  • if/switch/case
Available categories
Available categories
  • Assembling jointed dolls from ready-made parts
  • City
  • Technics
  • Plants
  • Animals
  • Military equipment
  • Transport
  • Weapon
  • Minecraft
  • Musical instruments
  • Star Wars
  • Cartoon characters
  • Food
  • Landscape
  • Sights
  • Space
  • New Year
  • Other

How do we teach 3D-modeling?

In 3D modeling, there are two main types of model creation: polygonal and sculpting.

Most of the three-dimensional modeling methods, that are implemented in such professional packages as 3ds Max, Maya, Houdini and other programs, are based on the creation of an ideal shape described by a mathematical expression. This is polygonal modeling (used in industry and medicine). However, no mathematical formula is able to describe, for example, the surface of a human head.

The best way to achieve this is to make a model not with the help of parametric tools, but literally with your hands. This is how the idea of "virtual clay" arose, from which any shape could be "sculpted". This is sculpting.

In our classes one can learn both polygonal modeling and sculpting.
Sculptris is a program that allows you to make models according to the "sculpting" principle. They are mainly intended for creating complex biological objects (characters).

The tasks for the 3D Sculptris program are divided into three types:

  • Classes on video lessons. They involve teaching children 3d modeling through a visual demonstration of the use of tools and copying the project.
  • Presentation - step-by-step instructions for playing a project. Helps the student to break down the project into several stages and consolidate the skills learned during the video lesson.
  • A creative assignment is a project completely completed by a student. The trainer issues a theme/character/idea, possibly an auxiliary image, and the student, using the previously acquired knowledge, tries to reproduce the conceived model.
Blender is a 3D computer graphics package. It is used for polygon modeling, sculpting, animation, rendering, texturing, and simulation. This program allows you to make wonderful models for your games or print and spectacular videos.

To teach a child 3D modeling in this direction, you need:
experience with the TinkerCAD or Sculptris program, but if the child is over 14 years old, then it is possible without experience
spatial thinking
high user skills
desire to create and bring your ideas to life

A little secret for little programmers: the blender is open source, which allows you to modify this program at your discretion, adding the required "features" to it if you have programming skills.

What will the child learn?
  • principles of 3D modeling
  • creating lowpoly and highpoly models
  • creating UVs
  • rendering textures
  • creating procedural textures
  • the basics of animation and effects

List of topics to study:
  • Interface basics and simple object manipulation
  • Operations with vertices, edges, polygons
  • Modifiers
  • Preparing the model for UV mapping and texturing
  • UV Mapping Principles
  • Blending materials onto objects
  • Rendering textures
  • Creating procedural textures
  • Visualization basics
  • Frame-by-frame animation basics
  • Skeletal animation basics
  • Simulation
Sign up for a first free lesson!
• We will assess your child's level
• You can explore our platform
• Your child will love our fun interactive lessons
By filling in this form, you accept the public offer agreement