Tinkercad, Sculptris and Blender
What is it and how do we teach it

What is 3D-modeling?

3D modeling is the process of creating a three-dimensional model of an object (either real or abstract). It is a combination of mathematics, geometry and design.

3D-modeling has become a part of modern life and is practised in many industries:
Creation of various character models
This is commonly used in the creation of cartoons and in the design of modern computer video games
3D visualization of buildings
Engineering companies, which define the structural features of the future facility for a customer, are engaged in this
Creation of the 3D models of interior items
In most cases they are created by design companies in order to demonstrate the aesthetic properties of the presented interiors
Advertising and marketing
Non-standard objects for advertising are often required. Three-dimensional graphics plays an important role when demonstrating a service. This allows to make a more effective impression on stakeholders
Production of exclusive jewelry
Professional artists and jewelers use special programs, that allow to create original sketches
Manufacture of furniture and components
Furniture manufacturing companies often use a three-dimensional model to place their products in electronic catalogs
Industrial sphere
It is impossible to imagine modern production without modeling the company's product. Each detail or the whole object is easier to assemble using a ready-made and well-thought-out 3D model
Medical field
For instance, when carrying out plastic surgery or surgical intervention, three-dimensional graphics are increasingly used in order to visually demonstrate to a patient how the procedure will go and what the result will be
Daily life
When choosing a new iPhone on the website, watching cartoons, playing video games, thinking about designing a new kitchen, etc

Who can attend classes?

To attend classes a student needs to have good computer skills:
use browser, open new tabs there, know the keyboard layout, type and use computer mouse confidently.

In our 3D-modeling classes, the students work in the programs TinkerCad, Sculptris, and Blender.

TinkerCad course is available for children from 7 years old, Sculptris course can be taken from 11 years old, and Blender is available for kids even without any experience from 12 years old.
Tinkercad
Sculptris
Blender

What do children learn in classes?

TinkerCAD - is the program for the beginners. It has a simple and intuitive interface, with which you can master all the basic skills of creating objects

While working with the 3D TinkerCAD our tasks are diveded into three types:
  • Video tutorials. They involve a visual demonstration of the tools usage and copying of a project.
  • Presentation. Step-by-step manual for reproducing a project. Helps a student to divide a project into several stages and consolidate the skills acquired by a video tutorial.
  • Creative task. A project completed entirely by a student. A coach gives a theme\character\idea\auxiliary image, and a student, using the previously acquired knowledge, tries to reproduce the planned model.

Difficulty level of the tasks depends only on the student's skills, imagination and the ability to divide complex figures into simple ones. As a rule, in a lesson one category is chosen according to the student's interests (for example, architecture) and a chain of tasks of different types is performed according to it (video + presentation + creative task)
Tinkercard
Creation of 3D models.
Ideal for beginners aged 7 to 11.
3D Modeling in
Level 1
3-8
hours
Level 2
10-18
hours
Level 3
10-26
hours
Level 4
5-20
hours
1
Acquaintance with 3D space and the basics of the program
The student will learn to navigate in 3D space. Student will familiarize himself (herself) with the workplane and learn how to navigate and place shapes on it.

• Navigation
• Program interface
• Work plane
4
3D-PixelArt
7
Work with complex holes, small details
The student will easily apply previously learned shapes and tools in his(her) own creative projects. By the end of the level, the student will be able to model his(her) own complex holes with two or more shapes.

• Complicated holes
• Reflect
This step will introduce the student to the 3D-PixelArt style. Learning how to create 3D models consisting exclusively of boxes. Student will be able to set up the work plane and the snap grid individually for each project.

• 3D-PixelArt
• Setting up the work plane
• Snap grid
2
Working with Basic Shapes
The student will study and practice with the shapes from the Basic Shapes section and their corresponding holes. Learning how to add them to the workplane, set sizes, change colors rotate shapes in 3D space.

• Resizing
• Rotation in three planes
• Holes
• Color work
5
Introduction to complex shapes
The student will become familiar with many sections of the shapes. Learning hot to work with shapes, which can be set to various parameters in addition to size. Student will study in detail and consolidate the work with the "Duplicate" tool.

• Complex shapes
• Shape options
• Duplication
8
Import 2D objects
3
Main tools of the program
The student will learn how to create the first simple 3D models, work with the "Select", "Group" tools. Start learning the Align and Duplicate tools at a basic level. Work with transparent shape.

• Selection
• Grouping
• Transparency
6
Import 3D models
The student will learn how to search for ready-made 3D models. Learning how to download and import 3D models for further use in student projects.

• Import
9
Introduction to architecture
Learn to work with architecture and practice creating more detailed designs.

• Architecture
• Detailing
Work with complex and detailed projects (architecture, robots, etc.). The student will be able to create his(her) own creative 3D models using all the learned shapes, tools, features and ways of working with the program.

• Detailing
• Practicing the acquired skills
• House
• Pea shooter • Seal
• Pencil • Compass
• Sans from Undertable • Own project according to the picture
• Bulb • Ballon • Digital Watch • Koala on a branch
• Dog with a booth
10
Consolidation of acquired knowledge
• Solar system • Rocket • Cat • Trees
• Room
• Acropolis • Learning Tower of Pisa • Eiffel Tower
• Taj Mahal • Interior Design • Tank T34-85
The student will learn how to find suitable 2D objects. He(she) will study and consolidate in practice the import of 2D objects, will be able to use them as 3D models or textures.

• Principles of working with 2D objects
1
Acquaintance with 3D space and the basics of the program
The student will learn to navigate in 3D space. Student will familiarize himself (herself) with the workplane and learn how to navigate and place shapes on it.

• Navigation
• Program interface
• Work plane
• House
2
Working with Basic Shapes
The student will study and practice with the shapes from the Basic Shapes section and their corresponding holes. Learning how to add them to the workplane, set sizes, change colors rotate shapes in 3D space.

• Resizing
• Rotation in three planes
• Holes
• Color work
• Pea shooter • Seal
3
Main tools of the program
The student will learn how to create the first simple 3D models, work with the "Select", "Group" tools. Start learning the Align and Duplicate tools at a basic level. Work with transparent shape.

• Selection
• Grouping
• Transparency
• Pencil • Compass
4
3D-PixelArt
This step will introduce the student to the 3D-PixelArt style. Learning how to create 3D models consisting exclusively of boxes. Student will be able to set up the work plane and the snap grid individually for each project.

• 3D-PixelArt
• Setting up the work plane
• Snap grid
• Sans from Undertable • Own project according to the picture
5
Introduction to complex shapes
The student will become familiar with many sections of the shapes. Learning hot to work with shapes, which can be set to various parameters in addition to size. Student will study in detail and consolidate the work with the "Duplicate" tool.

• Complex shapes
• Shape options
• Duplication
• Bulb • Ballon • Digital Watch • Koala on a branch
6
Import 3D models
The student will learn how to search for ready-made 3D models. Learning how to download and import 3D models for further use in student projects.

• Import
• Dog with a booth
7
Work with complex holes, small details
The student will easily apply previously learned shapes and tools in his(her) own creative projects. By the end of the level, the student will be able to model his(her) own complex holes with two or more shapes.

• Complicated holes
• Reflect
• Solar system • Rocket • Cat • Trees
8
Import 2D objects
The student will learn how to find suitable 2D objects. He(she) will study and consolidate in practice the import of 2D objects, will be able to use them as 3D models or textures.

• Principles of working with 2D objects
• Room
9
Introduction to architecture
Learn to work with architecture and practice creating more detailed designs.

• Architecture
• Detailing
• Acropolis • Learning Tower of Pisa • Eiffel Tower
10
Consolidation of acquired knowledge
Work with complex and detailed projects (architecture, robots, etc.). The student will be able to create his(her) own creative 3D models using all the learned shapes, tools, features and ways of working with the program.

• Detailing
• Practicing the acquired skills
• Taj Mahal • Interior Design • Tank T34-85

How do we teach 3D-modeling?

In 3D modeling, there are two main types of model creation: polygonal and sculpting.

Most of the three-dimensional modeling methods, that are implemented in such professional packages as 3ds Max, Maya, Houdini and other programs, are based on the creation of an ideal shape described by a mathematical expression. This is polygonal modeling (used in industry and medicine). However, no mathematical formula is able to describe, for example, the surface of a human head.

The best way to achieve this is to make a model not with the help of parametric tools, but literally with your hands. This is how the idea of "virtual clay" arose, from which any shape could be "sculpted". This is sculpting.

In our classes one can learn both polygonal modeling and sculpting.
Sculptris is a program that allows you to make models according to the "sculpting" principle. They are mainly intended for creating complex biological objects (characters).

The tasks for the 3D Sculptris program are divided into three types:

  • Classes on video lessons. They involve teaching children 3d modeling through a visual demonstration of the use of tools and copying the project.
  • Presentation - step-by-step instructions for playing a project. Helps the student to break down the project into several stages and consolidate the skills learned during the video lesson.
  • A creative assignment is a project completely completed by a student. The trainer issues a theme/character/idea, possibly an auxiliary image, and the student, using the previously acquired knowledge, tries to reproduce the conceived model.
Sculptris
Creation of 3D models.
Ideal for students who have completed the course "3D Modeling in Tinkercard" or for children from 11 years old.
3D Modeling in
Level 1
3-8
hours
Level 2
10-16
hours
Level 3
10-24
hours
Level 4
8-16
hours
Level 5
8-16
hours
1
Introduction to the program
The student will become familiar with the Sculptris interface. Will try all the tools and brushes of the program with which to work. Blinds his first models.

• Program interface
• 3D space
• Basic tools
2
Location and modification of objects
The student will learn and practice working with the Transform tool: learn to rotate, resize, place 3D objects in three planes, master the 2D Brush tool.

• Resizing
• Rotation in three planes
• Color work
• Avocado • Monster
• Caterpillar • Pyramid
3
Working with texture
The student will be able to select, download and import textures into the project. Learn to apply textures to different tools depending on the desired result. Familiarize yourself with the line of symmetry.

• Textures
• Symmetry
4
Masking
Get to know and work with the 2D Mask tool. Combine knowledge of textures with a mask and learn how to extract 3D models from 2D textures.

• Mask
• Textures
• Extract
• Fixation
• Snail • Sand castle
• Cup • Turtle • Kettle
5
Selection of tools
The student will perform creative tasks, independently select tools to build simple 3D models.

• Basic tools
• Teddy bear • Magic island
6
Rendering
The student will easily apply the previously learned tools in their own creative projects: select materials, change their models and work with the color and transparency of 3D models.

• Rendering
• Shaders
• Materia
7
Topology
Working with detail settings, changing the number of voxels (polygons) and setting dynamic topology.

• Topology
• Detailing
• Remesh
• Aquarium • Maneki-neko • Portal with ghosts • Glass ball
• Flycatcher flower • Pirates' ship • Sponge Bob street
8
Extraction
The student will be able to extract the necessary / unnecessary details from a solid 3D model.

• Extract
• Masking
• Magic amulet • Autumn pond • Diadem
9
Animal modeling
Projects at this level are aimed at developing the acquired skills in modeling animals, understanding proportions.

• Basic tools
• Topology
• Proportions of animals
• Dig • Lizard • Seal • Giraffe • Penguin • Parrot • Brown bear
10
3D models of increased complexity
Working with complex projects: modeling detailed 3D models.

• Detailing
11
Sculpting characters
The study of the proportions of various characters: head (hair, face shape, eyes, nose, etc.), body (shoulders, forearms, palms, chest, feet, knees, etc.). At the end of this level, the student will be able to create characters from their favorite cartoons, games, etc.

• Character proportions
• Planter-face with a plant • Flying saucer • Bus • Helicopter • Cave • City of the future
• Fixik Simka • Elsa • Shrek • Mabel
12
Import 3D models
The student will learn how to search, download, import and work with ready-made 3D models.

• Import of 3D models
• Working with color and shadows
• Avatar
13
Sculpture of a person
Basic human anatomy. The student will work with the modeling of individual parts of the body and head.

• Human anatomy
14
Consolidation of acquired skills
Work with detailed projects of high complexity, work with small details and technically complex projects.

• Program settings
• Rendering
• Topology
• Head • Face • Arms • Legs • Torso • Human assembly
• Room • Cafe • Baby Yoda • Fairy • Bust
1
Introduction to the program
The student will become familiar with the Sculptris interface. Will try all the tools and brushes of the program with which to work. Blinds his first models.

• Program interface
• 3D space
• Basic tools
• Avocado • Monster
2
Location and modification of objects
The student will learn and practice working with the Transform tool: learn to rotate, resize, place 3D objects in three planes, master the 2D Brush tool.

• Resizing
• Rotation in three planes
• Color work
• Caterpillar • Pyramid
3
Working with texture
The student will be able to select, download and import textures into the project. Learn to apply textures to different tools depending on the desired result. Familiarize yourself with the line of symmetry.

• Textures
• Symmetry
• Snail • Sand castle
4
Masking
Get to know and work with the 2D Mask tool. Combine knowledge of textures with a mask and learn how to extract 3D models from 2D textures.

• Mask
• Textures
• Extract
• Fixation
• Cup • Turtle • Kettle
5
Selection of tools
The student will perform creative tasks, independently select tools to build simple 3D models.

• Basic tools
• Teddy bear • Magic island
6
Rendering
The student will easily apply the previously learned tools in their own creative projects: select materials, change their models and work with the color and transparency of 3D models.

• Rendering
• Shaders
• Materia
• Aquarium • Maneki-neko • Portal with ghosts • Glass ball
7
Topology
Working with detail settings, changing the number of voxels (polygons) and setting dynamic topology.

• Topology
• Detailing
• Remesh
• Flycatcher flower • Pirates' ship • Sponge Bob street
8
Extraction
The student will be able to extract the necessary / unnecessary details from a solid 3D model.

• Extract
• Masking
• Magic amulet • Autumn pond • Diadem
9
Animal modeling
Projects at this level are aimed at developing the acquired skills in modeling animals, understanding proportions.

• Basic tools
• Topology
• Proportions of animals
• Dig • Lizard • Seal • Giraffe • Penguin • Parrot • Brown bear
10
3D models of increased complexity
Working with complex projects: modeling detailed 3D models.

• Detailing
• Planter-face with a plant • Flying saucer • Bus • Helicopter • Cave • City of the future
11
Sculpting characters
The study of the proportions of various characters: head (hair, face shape, eyes, nose, etc.), body (shoulders, forearms, palms, chest, feet, knees, etc.). At the end of this level, the student will be able to create characters from their favorite cartoons, games, etc.

• Character proportions
• Fixik Simka • Elsa • Shrek • Mabel
12
Import 3D models
The student will learn how to search, download, import and work with ready-made 3D models.

• Import of 3D models
• Working with color and shadows
• Avatar
13
Sculpture of a person
Basic human anatomy. The student will work with the modeling of individual parts of the body and head.

• Human anatomy
• Head • Face • Arms • Legs • Torso • Human assembly
14
Consolidation of acquired skills
Work with detailed projects of high complexity, work with small details and technically complex projects.

• Program settings
• Rendering
• Topology
• Room • Cafe • Baby Yoda • Fairy • Bust