Coding on Java
What will a student do in a Java course?

Java Coding for Kids

How often do you hear the word "Java"? Did you know that more than 3 million devices use the Java programming language? What is the reason for such popularity? Let's figure it out.

First of all, Java is the language used for server applications in large corporations. For example, it is widely used in banks, or even the server side of Google is written in Java.

Java is also actively used for web applications developing. For instance, in the European and US markets, many government, insurance, education, and defense web applications are written in Java.

One of the most popular Java branches is Android applications. If you have an Android phone, then all the applications are written in Java using some other technologies.That is why many kids are interested in coding specifically in java, as everything they like on their gadgets is created with this language.
Desktop applications (on a PC), development tools, and even embedded systems like smart cards, sensors, bank cards and many other devices use Java. Also, set-top boxes, lottery terminals, printers, webcams, medical devices, navigation systems for cars, parking payment machines and others work on the basis of this technology. So you probably come across this programming language many times a day, and not only as a parent thinking about bringing your child to a java class.

Such popularity is due to the efficiency, versatility, portability and, an important factor, the security of the technologies. The question about the need for Java can be answered very simply: without this technology, it would be impossible to purchase something in the online store, and there would be no question of effective applications for mobile phones. That is why nowadays Java remains the leading position in the programming world. Making java coding for kids one of the most popular classes on our platform.

Who can learn Java?

To study Java coding for kids, we recommend learning the basic material on Scratch and a "text" language at a good level (Python or JavaScript).

For students from 12 years old.

What do children learn?

Our carefully elaborated study program provides from the very basics of programming on Java to the creation of complex and real projects. But before starting the educational course focused on development of complex projects such as an online store, a car showroom and more, students must go through the coding
languages and general software base thoroughly. That’s why our java coding for kids course includes a number of topics of varying complexity and focus on developing different skills, as well as a huge number of additional tasks on each topic for better assimilation and consolidation of the material.

Studying is built on the following stages:
  • 1st stage — a training video or a coach's explanation, where a child receives initial information on this topic; with each topic there is an example for better absorption of the material.
  • 2nd stage — a discussion of the material (a conversation) between a student and their professional coach in which the coach is able to assess how well the student understood the material. Also, if necessary, the trainer explains the material again and gives illustrative examples to make the java classes for the child as efficient as possible.
  • 3rd stage — a student applies new knowledge by performing practical tasks, which become more and more challenging with each step of the our java coding for kids course.
  • 4th stage — at the end of each topic, a student makes a project to see live results of everything they learn during coding for kids java lessons.
  • 5th stage* — GUI project / game creation / application developmen

Regarding the hours required for a specific topic: there is no clear set time, since each child is different. Two lessons are enough for some to master a topic, while the others need to analyze the material more thoroughly and patiently, therefore needing five, or even seven lessons on a specific topic. And to make the java classes more effective, every parent has the possibility to track the progress of their child and see how much information has been.

Java Programming

Course for future front-end and back-end web programmers, web application developers.
Suitable for students from 12 years old.
Basic level. Introduction to Java
30-50
lessons
Intermediate level. Familiarization to the main features of the language.
40-60
lessons
Advanced level. Building the first large application (with user interface and database)
40-60
lessons
1
Introduction
Introduction to Java, learning syntax, variables, data types and their conversion.
4
Numbers. Characters. Strings
Introduction to memory organization in the JVM. Learning wrapper classes and their main methods. Strings and classes StringBuffer and StringBuilder.
9
Java 8 (stream, lambda)
We learn the implementation of parts of functional programming in Java. Stream API and lambda expressions usage.
2
Operators
Introduction to main algebraic and boolean operations in Java. Console input, if else and switch case constructions.
5
OOP principles
One of the most fundamental, and, at the same time, complex topics in Java. Learning the 3 core principles of OOP, enums, abstract classes and interfaces. Introduction to the Object class.
10
Multithreading
Creation and execution, termination and interruption of threads. Synchronization and interaction of threads. Exchange between threads. Locks.
3
Loops and arrays
Studying loops and arrays. While and for loops. One-dimensional and two-dimensional arrays.
6
Exceptions
Learning the types of exceptions and ways of their handling.
7
Input/output streams, working with files
Learning input and output systems. Reading and writing files, formatted output.
8
Collections
Studying collections' classes and interfaces. Introduction to the iterator.
11
Design patterns
We study and learn how to apply design patterns in solving our problems. Creational, structural and behavioral patterns.
12
Databases
Basics of SQL. Database management systems. PostgreSQL. JDBC.
13
Testing
We study testing in programming. Types of testing. Testing stages. JUnit.
As a result of passing the first module, a student will learn how to write simple programs, understand the basic syntax of the language. Learn syntax, variables, data types and their conversions. Familiarize himself with basic algebraic and boolean operations in Java. Learn about loops and arrays. Get acquainted with the concept of "class", learn how to create class's objects, write fields and methods to classes. He will also study the structure of the project, learn how to write programs correctly.
As a result of studying this module, a student will learn how to create large console applications. Learn the basic features of the language, and learn how to apply knowledge in practice. Understand the organization of memory in the JVM. Next, get acquainted with the wrapper classes, study their main methods. Discover strings and the StringBuffer and StringBuilder classes. He will also learn 3 basic principles of OOP, deal with enums, abstract classes and interfaces, get acquainted with the Object class.
As a result of studying this module, a student will create the first large application with a graphic part and a connected database. Learn to test applications. Learn to work with date and time in Java. Deal with the implementation of parts of functional programming in Java. Learn streams. Study and learn how to apply design patterns in solving own problems. Learn how to connect a PostgreSQL database to the project and be able to create a beautiful UI (user interface).
1
Introduction
Introduction to Java, learning syntax, variables, data types and their conversion.
2
Operators
Introduction to main algebraic and boolean operations in Java. Console input, if else and switch case constructions.
3
Loops and arrays
Studying loops and arrays. While and for loops. One-dimensional and two-dimensional arrays.
4
Numbers. Characters. Strings
Introduction to memory organization in the JVM. Learning wrapper classes and their main methods. Strings and classes StringBuffer and StringBuilder.
5
OOP principles
One of the most fundamental, and, at the same time, complex topics in Java. Learning the 3 core principles of OOP, enums, abstract classes and interfaces. Introduction to the Object class.
6
Exceptions
Learning the types of exceptions and ways of their handling.
7
Input/output streams, working with files
Learning input and output systems. Reading and writing files, formatted output.
8
Collections
Studying collections' classes and interfaces. Introduction to the iterator.
9
Java 8 (stream, lambda)
We learn the implementation of parts of functional programming in Java. Stream API and lambda expressions usage.
10
Multithreading
Creation and execution, termination and interruption of threads. Synchronization and interaction of threads. Exchange between threads. Locks.
11
Design patterns
We study and learn how to apply design patterns in solving our problems. Creational, structural and behavioral patterns.
12
Databases
Basics of SQL. Database management systems. PostgreSQL. JDBC.
13
Testing
We study testing in programming. Types of testing. Testing stages. JUnit.
• Operating System: Windows 8/8.1/10 x64, Mac OS 10.12 or later;
• Installed browser Google Chrome;
• RAM: 4 GB (recommended 8 GB);
• Processor 2-core with a clock frequency of 2.2 GHz (preferably 4-core if possible);
• Hard disk space: at least 4-6 GB of free hard disk space;
• Screen resolution: preferably 1280x800 pixels;
• Microphone or headset;
• Speakers;
• Internet connection from 1 Mbps.
System requirements
Why is a trial lesson a great opportunity for your child?
Sign up for a trial lesson now!
Trial lesson will cost 0$, without any hidden fees or deposits necessary
The student will create the first project
You can get some rest while we will take care of everything
Our tutor will suggest the most suitable learning program for your child