Python Programming — easy to learn and practice
We teach kids how to code, develop programs, create games and websites, make algorithms using one of the most popular programming languages.
#from 9 years of age
#online
Our teaching strategies are adapted to student needs
The course program consists of 4 modules that are developed for kids of different age and coding background
Recommended for children who want to switch from Scratch or Minecraft to Python. This module is specifically designed to prepare students for complex text-based Python programming. It suits 9-year old or older children.
This module is suitable for children who have completed Scratch course and are ready to code. To sign up for this module children must be able to read well, understand theoretical materials and think logically. The course is aimed at children of 10 years old and older. Kids under the age of 13 must take a test before signing up for the course.
PyGame is an additional course to Python programming. It includes improving object-oriented programming skills, as well as FPS, rendering and other skills that are used in game-making process. It is suitable for children from 10 years old.
For this module children should have a good knowledge of Python. Flask is a framework for Python that helps with the creation of full-fledged websites. It suits 12-year-olds and older kids.
*The child can either take all of the courses or just choose one or some of them depending on his/her programming knowledge and level.
PYTHON
Fundamentals of programming with the Python language.
Ideal for kids as young as 10 years old and up and for beginners in programming as well.
Programming in
Elementary level
10-20
lessons
Basic level
20-30
lessons
Advanced level
30-40
lessons
1
Data input and output and mathematics
Basic development environment for Python, creating, running and saving programs. Variable. Integer and string. Print and input functions. Addition, subtraction, multiplication, division.
Integer division, division without remainder, remainder of division, rounding.
6
For loop
The student will learn how to run through words and sentences and generate numeric ranges.
12
Designing a graphical user interface using the tkinter library
Delayed function triggering, lambda expressions, exception handling and the interactive messagebox sub-module. Exception handling: try, except, finally. Messagebox. The bind, forget and destroy methods. The pyinstaller module.
2
Importing modules. Math, random, turtle modules
Built-in ready-made modules, advanced math, random numbers, and drawing algorithms. Ways to import modules. Using out-of-the-box functions from modules.
7
Lists
The student will learn what lists are, how to find the maximum and minimum values in a list of items, and how to sort lists according to various criteria.
13
Sets
The student will learn how to create a set, how to convert other data types into a set, how to find out if sets are equal, what are the properties of sets, how to find out if a set belongs to a set and the power of a set.
3
Conditions
Boolean data type. Comparison operators. Construct if-elif-else. Logical operators. The student will learn how to make simple, nested, and complex conditional constructions.
4
While loop
The while loop. An infinite loop. Break and continue loop control operators. The student will learn how to use loop control operators and variable-counters, and make a loop with a condition inside.
5
Strings
Actions with strings, indexes, and slices. Finding, counting, and replacing characters. Letters, managing letter cases and numbers in strings.
8
Additional modules
Working with text files on your computer, features of working with date and time, third-party modules. The open function. The pickle module. The datetime and time module. Terminal and installation of custom modules via the pip package manager. The pillow module.
9
Functions
The student will learn how to create functions, use arguments and parameters, and how to return a result from a function.
10
Designing a graphical user interface using the tkinter library
Label, Button, Frame, LabelFrame, Entry, Listbox, Toplevel, Scale widgets. Widget configuration. Basics of interface design, window creation, ready-made widgets (button, input field and other elements), connection of widgets with program functionality.
11
Dictionaries
The student will learn how to create empty dictionaries, dictionaries with "key-value" pairs, get values by key, add a new pair to an existing dictionary, modify values, delete the last pair, delete pairs by their keys, clear the dictionary completely, and go through the keys and values.
14
Designing a graphical user interface using the tkinter library
Creating a canvas and drawing geometric shapes. Changing and removing objects, calling functions, creating labels. Handling intersections and undoing delayed triggering. Drawing lines and changing coordinates with coords. The study of the tkinter module will continue with the creation of a new widget - Canvas that allows one to draw shapes and handle their intersections.
15
Designing a graphical user interface using the tkinter library
The module will explore the concept of "modularity", which allows you to create one large project from several smaller modules. Radiobutton, Checkbutton and Spinbox widgets.
16
Two-Dimensional Arrays
The student will study two-dimensional arrays, find ways to apply matrices, and solve a number of problems with them.
17
Object-oriented programming
The student will use the example of game classes (Warrior, Mage, etc.) to understand what classes are, why to use them and what benefits they provide.
18
Additional modules
Additional sections are given depending on the student's preferences. The requests library and BeautifulSoup4. Web parsing basics. Telebot or discord library. Creating a bot for Telegram or Discord and running the bot on Heroku. The basics of Git. Versions, creating a repository on Github, commands init, add, commit, remote, push and others.
1
Data input and output and mathematics
Basic development environment for Python, creating, running and saving programs. Variable. Integer and string. Print and input functions. Addition, subtraction, multiplication, division.
Integer division, division without remainder, remainder of division, rounding.
2
Importing modules. Math, random, turtle modules
Built-in ready-made modules, advanced math, random numbers, and drawing algorithms. Ways to import modules. Using out-of-the-box functions from modules.
3
Conditions
Boolean data type. Comparison operators. Construct if-elif-else. Logical operators. The student will learn how to make simple, nested, and complex conditional constructions.
4
While loop
The while loop. An infinite loop. Break and continue loop control operators. The student will learn how to use loop control operators and variable-counters, and make a loop with a condition inside.
5
Strings
Actions with strings, indexes, and slices. Finding, counting, and replacing characters. Letters, managing letter cases and numbers in strings.
6
For loop
The student will learn how to run through words and sentences and generate numeric ranges.
7
Lists
The student will learn what lists are, how to find the maximum and minimum values in a list of items, and how to sort lists according to various criteria.
8
Additional modules
Working with text files on your computer, features of working with date and time, third-party modules. The open function. The pickle module. The datetime and time module. Terminal and installation of custom modules via the pip package manager. The pillow module.
9
Functions
The student will learn how to create functions, use arguments and parameters, and how to return a result from a function.
10
Designing a graphical user interface using the tkinter library
Label, Button, Frame, LabelFrame, Entry, Listbox, Toplevel, Scale widgets. Widget configuration. Basics of interface design, window creation, ready-made widgets (button, input field and other elements), connection of widgets with program functionality.
11
Dictionaries
The student will learn how to create empty dictionaries, dictionaries with "key-value" pairs, get values by key, add a new pair to an existing dictionary, modify values, delete the last pair, delete pairs by their keys, clear the dictionary completely, and go through the keys and values.
12
Designing a graphical user interface using the tkinter library
Delayed function triggering, lambda expressions, exception handling and the interactive messagebox sub-module. Exception handling: try, except, finally. Messagebox. The bind, forget and destroy methods. The pyinstaller module.
13
Sets
The student will learn how to create a set, how to convert other data types into a set, how to find out if sets are equal, what are the properties of sets, how to find out if a set belongs to a set and the power of a set.
14
Designing a graphical user interface using the tkinter library
Creating a canvas and drawing geometric shapes. Changing and removing objects, calling functions, creating labels. Handling intersections and undoing delayed triggering. Drawing lines and changing coordinates with coords. The study of the tkinter module will continue with the creation of a new widget - Canvas that allows one to draw shapes and handle their intersections.
15
Designing a graphical user interface using the tkinter library
The module will explore the concept of "modularity", which allows you to create one large project from several smaller modules. Radiobutton, Checkbutton and Spinbox widgets.
16
Two-Dimensional Arrays
The student will study two-dimensional arrays, find ways to apply matrices, and solve a number of problems with them.
17
Object-oriented programming
The student will use the example of game classes (Warrior, Mage, etc.) to understand what classes are, why to use them and what benefits they provide.
18
Additional modules
Additional sections are given depending on the student's preferences. The requests library and BeautifulSoup4. Web parsing basics. Telebot or discord library. Creating a bot for Telegram or Discord and running the bot on Heroku. The basics of Git. Versions, creating a repository on Github, commands init, add, commit, remote, push and others.
Successful Career in IT


After completing the course students are able to try themselves in IT-related jobs like web developing. Children develop independent projects and strengthen their Python knowledge.
Life Skills Upgrade


By studying coding children improve analytical thinking, logic and creativity, and develop independent decision-making.
Knowing In-Demand Programming Language


Python is in the top-5 most popular programming languages today. It is used by such companies as Google and Instagram. Learning this language gives your kid an opportunity to develop websites, games, applications and system tools.
Why Python?
Our tutors use the teaching method that tailors instruction to students’ individual interests, requirements and programming experience. The instruction includes video materials, graphic projects, presentations with theory and tests. Personalized learning allows kids to learn with joy and create projects they are actually interested in.
6 reasons to sign your child up for Python classes
Personalized Learning
Children are fully engaged in learning and spend time with pleasure. During the course students do lots of practical tasks and create their own projects.
Our tutors have developed four modules for learning Python. First, children prepare to learn the text language in “Block Python’ module. After learning the basics in Python programming course, they move to more complex language libraries such as PyGame and Flask.
Our tutors are able to find the right approach to children and make learners acquire information in a friendly and supportive way.
Fun and Enjoyable Way of Learning
Adaptive Learning
Friendly and supportive environment
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Our tutors always keep an eye on the students’ progress. After each class you can find a feedback in your parent’s account.
Student Progress Monitoring
You can sign up your kid for classes, reschedule or cancel them via your personal account.
Flexible Schedule
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Classes are taught by the best tutors
Our tutors can teach coding in 2 languages (Russian and English)
Our high-standard and strict selection lets us hire the most qualified tutors
290 000+
70 countries
from 2016
classes were given by our teachers
parents from all over the globe trust us with their children
we have been successfully helping students study online
The connection our tutors build with their students makes educational process more productive
An access to our platform where children all over the world study online
The permanent access to the course, all learning materials and possible opportunity to participate in Hackathons
Certificate after completing the course
What student will get
How does the lesson go?
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The student communicates with a tutor and shares screen via his personal account
The tutor assigns individual tasks according to the kid’s programming experience
The student works on the task and the tutor monitors the progress
At the end of the class the student guided by the tutor summarizes the lesson and gets homework to do
At any time after the lesson, the student can log in his personal account and review previous lessons’ content
After each class the parents get the detailed feedback from the tutors about how the lesson was and the progress of the child
• Operating System: Windows 8/8.1/10 x64, Mac OS 10.12 or later;
• Installed browser Google Chrome;
• RAM: 4 GB (recommended 8 GB);
• Processor 2-core with a clock frequency of 2.2 GHz (preferably 4-core if possible);
• Hard disk space: at least 4-6 GB of free hard disk space;
• Screen resolution: preferably 1280x800 pixels;
• Microphone or headset;
• Speakers;
• Internet connection from 1 Mbps.
System requirements